SpyCloud runs on your server, not on the player's client, so exploit scripts can't
switch it off. It checks movement and remote calls as they happen and kicks or bans
anyone whose numbers don't add up.
API is inactive. Live detections will show up here once it's back.
Players banned–
Games protected–
Uptime–
Exploit scripts run on the player's machine. SpyCloud runs on yours, where
they can't reach it, fake it or turn it off.
What it actually checks
Every check runs on the server
Exploiters control their own client, so anything that runs there can be deleted or faked.
SpyCloud doesn't try. When something doesn't line up, it kicks or bans on the spot and posts
the details to your Discord.
Movement
Speed, fly, noclip, teleport and infinite jump. Player positions are compared against what your game's physics actually allow.
Remote events
Every RemoteEvent call is rate-limited and its arguments are type-checked before your code ever sees it.
Kicks & bans
Choose kick or ban for each check. Bans are stored in a DataStore, so they stick after server restarts.
Discord logs
Each detection posts the player, the check that fired and the values that triggered it.
Performance
Checks are throttled and batched to keep script activity low on full servers.
Setup
One ModuleScript in ServerScriptService and your license key. No need to rewrite your existing code.
Plans
Pick a plan by the size of your game
All three use the same detection engine. Higher plans cover more games and players and add more tools on top.
Tap to switch plan
Level 1
Starter
$9.99/month
For a single game with a small player base. If you're a solo dev who just got hit by your first exploiter, start here.